Games evolve, it's as simple as that... Feel free to stick to old version of LFS if you want to enjoy oval racing with R3 tires. I can't really blame developers for making changes in their own game.
Is this object limit determined by some specific system limitation, or is it a user-defined treshold to avoid layouts loading forever?
Also a small suggestion (this should be matter of minutes if accepted) - would it be possible to add a simple, big flat plane of tarmac into the game? Just a flat land where we can build bigger layouts on. The carparks we have are too small for some more meaningful layouts or track replicas and floating concrete layouts look very stupid imo. Just a big flat area with no boundaries or environment would be extremely helpful.
On the serious note, I kinda like the fact the engine cannot be repaired at all, it makes you run the engine with care in long races, not destroying your car is a vital skill after all.
I'm all in for all tyres available for all cars, that would make up for some interesting challenges.
Scawen, I got two small requests, that (I believe) could be solved with changing few lines of code.
1) Allow for actively limiting the fuel tank size.
A month ago we did run an E-Challenge event, where we did run FOX at custom layout with limited fuel. Unfortunately the only way to limit the cars on fuel is to have them run at 100% tank capacity and disallow refueling. Sadly that means, the E-Challenge race took well over 2 hours to finish because of that limitation.
With the ability to limit the percentage of allowed fuel in the tank (either via slider or via /command) would allow us to run such or similar race at more reasonable distance.
I'm sure some other leagues would take a use of such feature if available.
2) For future time-limited endurance races, please consider adding a commmand, that resets the remaining time back to its original value and keeps it until the leader starts another lap.
Pretty much all endurance races here start with a formation lap, but the time it takes to complete counts into the total time of the race, so in the end we get 23h 55m of racing instead of pure 24 hours.
You get new unlocks every Friday, so you can unlock the game at multiple machines, but you can be online with given username from only 1 device at time.
Please note there was a change in the final order, as car number 34 was given back the time for incorrectly issued DT penalty, promoting him to the final step on the podium. On the other hand, one post-race penalty was given to car number 16.
Congratulations to Jimi Virtanen for winning this very demanding event, to Sean Lee for challenging Jimi all race long, and to Karolis Motiejuitis for good effort to finish on the podium.
Kudos to everyone else, who finished this long and demanding race, as well to those, who had balls to take part, even if they failed to finish.
@Scawen, could you please post a few screenshots of the new editor? I'm very curious.
Also when you are into adding more surface types, could you please make these available in the object editor? (so we don't have to live with the concrete blocks only)
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